Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod increases the flight speed of mech suits to match the walking speed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Play as a group, isolated on different planets, sharing research. Mod of Planet Picker. Play any planet as a start, with multiplayer. Intended for at least one player on each planet. Restructured some techs to require certain planet sciences, and uses parallel labs to link research across different planets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
AI companions with 51 RCON commands. Hybrid mining (native + auto-restart). Map markers. FLE-inspired queues. Factorio 2.x compatible.
Mods introducing new content into the game.
My Admin Tool is a lightweight admin utility mod for Factorio 2.0 / Space Age. It adds admin-only commands like gamemode switching, giving items, and time control. Works in multiplayer and from the server console. / My Admin Tool ist eine leichte Admin-Utility-Mod für Factorio 2.0 / Space Age. Sie bietet Admin-Befehle wie Gamemode-Umschaltung, Items geben und Zeitsteuerung. Funktioniert im Multiplayer und auch in der Server-Konsole.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A configurable mod for multiplying the resource cost of everything, that can handle nonintegers too.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A mod that adds Radiation to different forms of Uranium and the actual ore patch
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Adds options to change how loaders function, as well as enabling stacking on loaders if possible.
Small changes concerning balance, gameplay, or graphics.
This mod adds direct upgrades to Krastorio Bio-lab and Greenhouse. The Models are from Huricane046 and the sounds are from K2.
Mods introducing new content into the game.
自动建造幽灵实体: 检测玩家建造范围内的幽灵实体(包括建筑和地块)。 检查玩家库存中是否有足够的物品。 自动建造符合条件的幽灵实体。 自动拆除实体: 检测玩家建造范围内标记为拆除的实体。 自动拆除符合条件的实体,并将产物放入玩家库存。 动作队列管理: 使用队列存储待执行的建造或拆除动作。 每帧处理一定数量的动作,避免性能问题。 性能优化: 限制每次搜索和处理的实体数量。 增加搜索间隔,减少频繁操作。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.