Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Heat furnace

by ElAdamo

It's getting hot in here (so hot!), so take out all your coals.

Content
3 years ago
0.17 - 0.18
21
Manufacturing

Copper Gears (fThesaurus)


An example of using fThesaurus. Copper can be used instead of gears, but not the other way around. Requires only 2 lines of code.

Content
2 months ago
1.1
21
Manufacturing

Energy Replicators


This mod will try to make every item/fluid in the game replicable. This includes all items from mods. The time needed to replicate an item is based on the sum of its ingredients replication time. Per default the resource generation is enabled, but you can turn it off in the config

Content
6 years ago
0.14
20
Manufacturing

Amator Phasma's Recycling


This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a dedicated transport-belt.

Content
3 years ago
0.17 - 0.18
20
Manufacturing

SE - Plastic Space Rails

by MrLumme

Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant

Tweaks
19 days ago
1.1
20
Trains Manufacturing
Mod packs
a month ago
1.1
20
Trains Combat Manufacturing Blueprints

Amator Phasma's Coal & Steam


This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.

Content
3 years ago
0.17 - 0.18
19
Manufacturing

core fragment balancer


makes rare metals rare, and modifies core processing cost based on result count

Content
2 months ago
1.1
19
Mining Manufacturing

Big Factories

by Jorn86

Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.

Content
3 years ago
0.17 - 0.18
17
Manufacturing

Electric Furnaces 2x2


A mod that Changes Electric Furnaces to be 2x2

Content
3 years ago
0.16 - 0.18
16
Manufacturing

Better Beacons

by Gentil

Adds 4 Tiers of Beacons. Tier 2 equal to smaller base beacons.

Content
3 years ago
0.17 - 0.18
16
Manufacturing

ixiQOL


Modifies Certain Recipies into bulk recipes (copper cable)

Tweaks
a month ago
1.1
16
Manufacturing

Auto Recycling Plant


Adds a recycling plant that scraps things for parts. Original by Ricky Ford, I changed it so that recipies are automatically generated based on all recipies in the game, even ones added or changed by mods.

Content
6 years ago
0.14 - 0.15
16
Manufacturing

Furnace Recipe

by Icefair

Furnaces with configurable recipe for Factorio

Content
4 years ago
0.16 - 0.17
15
Manufacturing

hyperkiller addons


Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.

Content
3 years ago
0.14 - 0.17
15
Manufacturing

Amator Phasma's Energy (Addon)


This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.

Content
3 years ago
0.17 - 0.18
15
Manufacturing

Tryalfox`s Tiering Additions


A Project with no real goal or Sense.

Content
6 months ago
1.1
15
Combat Armor Mining Fluids Manufacturing Power

Adamo Chemical

by ElAdamo

Two electrons walk into a bar...

Content
2 years ago
0.17 - 1.0
15
Manufacturing

Dark Matter Replicators(Fix for 0.17.69)


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
3 years ago
0.17 - 0.18
15
Manufacturing

Treefarm-Lite v0.16/0.17

by Baedel

This mod enables you to cultivate trees and/or other plants. Published under the GPLv3 All thanks to the Treefarm and Treefarm-Lite creators drs, Blu3wolf, Treefarm Team

Content
3 years ago
0.16 - 0.17
14
Manufacturing