Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds an Evil God version of the modules (with the negative effects) and a combined Evil God module. Contains special setting to balance modules on your own. Is Your Evil god generous? he shall give you 100% increase for speed and only gives you 300% increase in energy consuption. But beware! He is called Evil God for a reason. You may also get 1% speed increase and 10 000% energy consumption increase. Look at startup setting to configure your own inner Evil God.
Mods introducing new content into the game.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches an issue caused by ShinyAngelGFX where Angel's casting machines do not output fluids to pipes. Required to output coolant when using Angel's Industries component mode and ShinyAngelGFX.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes Flamethrower turrets attack enemies directly in front of them, have 360 attack capacity and also makes them not damage friendly placeable-entities/buildings (Except Player)
Mods introducing new content into the game.
Original mod by BiusArt, revived for 1.1. Adds light poles with different lighting. Copper cable connections are hideable via settings.
Mods introducing new content into the game.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
This mod allows for the turret range circle color to be changed.
Small changes concerning balance, gameplay, or graphics.
Fixes Bob's Assemblers not being able to craft everything they should.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod sends idle/blocked trains to the depot to get them out of your way.
Small changes concerning balance, gameplay, or graphics.
Tired of building out certain annoying recipe ratios? This mod easily lets you define custom recipes without actually cheating all from the comfort of an ingame gui.
Small changes concerning balance, gameplay, or graphics.
An attemps at converting the Redmew scenario into a mod so that it can run with Nullius mod. Consider this unsafe for any other application and use the scenario instead.
Mods introducing new content into the game.
Mods introducing new content into the game.