Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes vanilla pipes behave more like the upcoming factorio update. Note: EARLY version, compatibility with other mods not guaranteed at all.
Small changes concerning balance, gameplay, or graphics.
Deliver nuclear fuel by logistics bot. Update of illysune's Logistics Reactor.
Mods introducing new content into the game.
A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a recipe that will give you 10 firearm magazine and 1 pistol every 10s.Just like players killing themselves.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
I made LabDansen Louder. This isn't my mod. Thanks ThornHorn (LabDansen) and randomuser612 (fix). Reuploaded because I made a path error. Oopsie!
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing all Madclowns mods, and bobs and angels to make turning them on easier.
Collections of mods with tweaks to make them work together.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.