Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Depleted Uranium Fuel Cell Rename


Renames the used up uranium fuel cell

Tweaks
2 years ago
1.1
151

FlashFunMod


Modified movement speed of several elements in the game. Modified tanks and added napalm cannon shells. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options.

Mod packs
1 year, 1 month ago
1.1
151

DR Chest of goodies


This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch

1 year, 4 months ago
1.1
151

All Minable (Again) - Left by an ancient civilization


Intermediate items are all that the remain of an ancient alien civilization, escaping from the planet long ago. They are buried and scattered across the map. With fluids, too.

11 months ago
1.1
151

Equipment_P


Makes equipment 1x1

Content
7 months ago
1.1
151
Armor

Phidias Water Pump


Offshore water pump no longer require near water. also: angel seafloor pump.

Tweaks
3 months ago
1.1
151
Fluids

Useful Matter (SE + K2)

by sfyb

Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)

Tweaks
3 months ago
1.1
151
Mining Fluids Manufacturing

ERM - Terran Units / Cronus Wing

by 5hinzou

Terran Biter race for Enemy Race Manager. If you use Krastorio 2, beware creep will also spawn around Terran bases; consider them infested Stukov's minions. Includes the entire Terran unit roster from SC: Broodwar!

Tweaks
2 days ago
1.1
151
Enemies

Robot Deconstruction Trash

by Ahsous

Deletes wood and stone when deconstructed by robots.

1 year, 18 days ago
0.15 - 1.1
150

Bitters Mines


A mod that add landmines that spawn bitters and turn worms turrets avaible for build

Content
2 years ago
1.1
150
Combat

Intermediate Modules

by RedRafe

Adds intermediate products to modules in order to productivity them.

Content
1 year, 8 months ago
1.1
150
Manufacturing

Disconnect Circuit Network


Adds a selection tool to disconnect circuit network connections of selected entities

Content
1 year, 7 months ago
1.1
150
Circuit network

🇺🇦 Burn Barrel


Use your barreled fluids as fuel, then recycle the barrel and do it again!

Content
1 year, 5 months ago
1.1
150
Fluids

RnD Modpack


A collection of mods to add/edit the vanilla research tech, make it more challenging, and even add in 30 more science packs.

Mod packs
4 months ago
1.1
150

Wooden Rails


Changes the recipe for Rails to require 1 wood. Recommended with a mod that lets you automate wood manufacturing.

Tweaks
8 months ago
1.1
150
Trains

Just Enough Inserters

by meifray

Reblance all needs about inserters.

Content
30 days ago
1.1
150
Logistics

Linked Containers


A personal linked container.

Content
7 months ago
1.1
150
Logistics Cheats

Biter Evolution Control


Control biter evolution rates

Tweaks
6 months ago
1.1
150
Enemies

Free Logicart Pathing

by Vas

I just felt we shouldn't need paint to make our pathing and such, so I'll make the pathing free to make since its really just there to tell carts where to go in a semi-old fashion way.

2 years ago
0.16 - 1.1
149

Exploding Trees

by zomis

'You have forests all over the world. You don’t have fires like you do in California. You know, in Europe they have forest cities. You look at countries, Austria, you look at so many countries, they live in the forest. They’re considered forest cities, so many of them. And they don’t have fires like this. And they have more explosive trees.' - Donald J. Trump

2 months ago
1.0 - 1.1
149