Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds Radar MK2 with larger coverage area and more efficient energy usage.
Mods introducing new content into the game.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Do you have a factory held together with scrap, nails, and sheer willpower alone? Do you skoff at the idea of MATH or the concept of a BUS? Well then I have the mod for you! Old mekboy here has crash landed and needs your help to find his way back to his warboss! Replaced default character with Ork Mekboy from the 40k universe.
Small changes concerning balance, gameplay, or graphics.
A simple GUI for controlling game speed (slower/faster). Includes a configurable safety feature that automatically resets the game speed to normal (1x) when critical alerts—such as attacks or entity destruction—are detected, ensuring you don't miss important events.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves stack inserters and belt capacity technologies to Vulcanus. Changes stack inserter ingredients to require tungsten.
Small changes concerning balance, gameplay, or graphics.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Space age graphics used in Modular Trains. This mod does nothing on its own.
Mods introducing new content into the game.
Changes the recipe and technology for Cliff Explosives like before SA. for early landscape changes
Small changes concerning balance, gameplay, or graphics.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod makes hand crafting more convenient by adding the ability to demote, promote, and reset the crafting queue without overflowing your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Import and export personal logistics requests as blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.