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Small changes concerning balance, gameplay, or graphics.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam. 1 Coal to All SE ores
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier. Now with config for early tech and cheap frames.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
Automatic resource distribution between machines - for RTS like/combat focused gameplay
Large total conversion mods.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
Quality now adds module slots in assembling machines and furnace (include recycler). Forked from Andrey135296's version of the mod to fix many significant bugs.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A chest that adjusts the quality of entire stacks of items. It can either lower them by 1 tier or increase them. Depending on the settings. It can also be increased by the % chance (if it fails, the stack will be destroyed) or lowered directly to normal quality.
Mods introducing new content into the game.
Adds an Biter Egg recipe so you can produce them in peacefull mode.
Small changes concerning balance, gameplay, or graphics.