Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
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Mods introducing new content into the game.
Allows the player to build, deconstruct, and interact with entities from a very long distance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Official ERM compatibility addon for Space Exploration. It's required when you are playing with both ERM and SE mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
Adds Krastorio2-esque tech card icons for Space Age's science packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the colour of ghost tiles and entities customisable, as well as adding an optional blinking ghost icon on top of each ghost item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the tint from night vision goggles, also makes them turn on earlier to fully eliminate darkness.
Small changes concerning balance, gameplay, or graphics.
Ammonia is quite flammable; why shouldn't it have a fuel value? Credit to Klonan from KS Power whose code I stole to make this work.
Small changes concerning balance, gameplay, or graphics.
A bare-bones set of mods and configurations that allows for a freeplay map to use scrap from Scrap Resource exclusively.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.