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Adds underground mines extracting ores from anywhere. (forked from Opteras)
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
Shows you the difference between tiles that require artificial soil vs (yet to unlock) overgrowth soil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
Mods introducing new content into the game.
You are a few researches away from being able to safely extract the Boompuff gas without it exploding in your face! Use the gas in flamethrowers, or explosives production
Mods introducing new content into the game.
This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Adds more and alternate recipes to the foundry, EM plant, and cryogenic plant, with a focus on immersive and vanilla-friendly changes. Also has full support for Age of Production, integrating EP's recipe changes with AoP's buildings.
Small changes concerning balance, gameplay, or graphics.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Creates an intermediary resource for rocket creation, such that you only need to feed one item to your silo instead of three.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A hyper-complex total overhaul mod for Factorio that takes you from digging for clay with a shovel up to collapsing entire universes for space ship components. If you've ever wished you could play GregTech without any lag, instability or chunkloading issues, you're in the right place.
Large total conversion mods.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.