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Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Doubles the entities speed while keeping 60 FPS/UPS, making Factorio easier and more accessible, so even Reggie can enjoy playing it.
Small changes concerning balance, gameplay, or graphics.
This mod spawn an Devour of Spaghetti when pollution is too high. Warnings will be displayed in the chat. In the settings you can chose enemy which will spawn, right now big demolisher or behemoth biter can be summoned.
Mods introducing new content into the game.
A simple mod that buffs roboports to have 8 charging spots, charge instantly and increase the roboports internal buffer charge rate.
Small changes concerning balance, gameplay, or graphics.
[PT-BR] Aumenta drasticamente a velocidade e o rendimento da mineração manual, melhora a velocidade de movimento e crafting, amplia o tamanho das pilhas, o alcance e a iluminação do personagem, ideal para gameplay sandbox e construção de mega bases. [EN] Massively increases manual mining speed and yield, boosts player movement and crafting speed, expands stack size, enhances light radius, and extends player reach for fast sandbox gameplay and mega-base building.
Small changes concerning balance, gameplay, or graphics.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
Generate interactive timelapse visualizations from existing save files or live play. Watch your factory grow from the first furnace to megabase.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Downscales non-UI graphics to 1/8th size. This mod was made by hand in a flickering terminal using ffmpeg and bash, mostly.
Large total conversion mods.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings. Credits to: FMR
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Artillery and flamethrower turrets can no longer operate without power (The mod is problematic. If anyone wants to help solve the problems, I'd be very grateful).
Small changes concerning balance, gameplay, or graphics.
Allows players to build swarm-related structures that spawn friendly biter units. These units will assist the player and automatically attack enemy factions.
Mods introducing new content into the game.
This mod gives special cubes which cannot be crafted but are input and output of multiple items recipes. Cubium graphics taken from Cubium mod by ZDK, 2025. Inspired by mod Ultracube: Age of Cube by grandseiken.
Scenarios, maps, and puzzles.