Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Crack ammonia into water (ice). Meant to help simplify resource management on Aquilo.
Mods introducing new content into the game.
Allows the player to build, deconstruct, and interact with entities from a very long distance.
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. [NEW]: 🌙Dark mode, 🅰️Monospace font, 📑multi tab, 🧑🔧per user settings [NEW]: 🗔 Error dialog instead of console
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Sorts recipes/items/fluids and modifies these icons to make them easier to see and find.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Adds three more biter and spiter tiers: Gargantuan, Colossal, and Leviathan. They begin spawning at 93%, 95%, and 97% evolution.
Mods introducing new content into the game.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
A big Assembling Machine that fast create the materials. (Maybe a little op)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
Now you can listen to the Space Age music without having the "space-age" mod enabled! You still need to own the DLC to use this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.