Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Improve robots by tweaking payload size, energy discharge per tick/tile, and robot speed. Works for logistics and construction bots.
Small changes concerning balance, gameplay, or graphics.
A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
You probably wouldn't want machines with productivity or quality to start crafting prematurely.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ZombiesExtended Equipment Adds a number of higher tier items that can be used in equipment grids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalanced solar and nuclear energy values to make nuclear energy realistically overpowered, with optional hard mode.
Small changes concerning balance, gameplay, or graphics.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx, and garr150354839 made the starting area minimum one chunk.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All credits go to MFerrari. I did not make any of this, I simply changed some values for a personal server. This mod adds a basic RPG system to the game (XP, level-up and skills)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Colored lasers! Each placed turret has a different color to allow creating of nice gradients (once turret is placed its color stays same). If you decide to delete the mod, use the shortcut button first to revert all disco turrets to the vanilla state.
Small changes concerning balance, gameplay, or graphics.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Mud Water well pump that pumps Viscous Mud Water (Angels Mods)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a power-armor, a portable fusion reactor, a nightvision, a exoskeleton, a personal roboport and 25 construction robot at start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Highly customizable, optimized mod. Each damage will be represented by floating colorful numbers. [damage text]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Allows you to move or erase any resource (ore, oil fields, etc). Click the erase shortcut and select resources to erase them. Click the move shortcut and select a resource patch/field to capture it. Click the move shortcut and Shift + click to place captured resources. Moving costs a percentage of the resource, starting at 10% and increases with distance (can be changed on settings).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
This mod provides a portal belt to transport infinite entities between any two points, even between planets.
Small changes concerning balance, gameplay, or graphics.