Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds train scanners and train schedulers to schedule trains automaticly via circuit network.
Mods introducing new content into the game.
Reupload of darkfrei's BurnerOffshorePump mod, compatible with Factorio version 1.1 Original mod: [Burner Offshore Pump](https://mods.factorio.com/mod/BurnerOffshorePump)
Korean localization mod for Omni Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod displays a warning message and plays an audible sound when an atomic bomb is selected in the weapon slot. Hopefully preventing an unfortunate accident.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.
For now, just sort the inventory of all spidertrons once every second
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to send the trains to their next station in its schedule. It will prioritize the train that is under the cursor and then the train the player is riding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Free (or restrict) the use of modules and (optionally) add in lots of new ones.
Collections of mods with tweaks to make them work together.
Import and export personal logistics requests as blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.