Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change science packs of modded planets to tech card. Only visual change.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables the auto locking of the rockets part recipe when set to the default recipe
Small changes concerning balance, gameplay, or graphics.
Execute Lua code via the compiler and by a mouse click in the game. Use /editor to find and get the compiler, admins can share access to an executable code to players. Possible use cases: [public] utility code, special triggers by player click. Designed to be simple, safe and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Pick a product – find the bottleneck. Works for research, rockets, anything. Across your whole base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators. You can now sell your overproduction and buy things that you don't want to craft by yourself. Now without the Space Age Dependency so you can bring the economy to Non-Space Age mods such as Pyanodons or Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Freeze your goodies to store them fresh. Simply add ice and you're done, no strings attached
Small changes concerning balance, gameplay, or graphics.
Algorithmically changes the costs of technologies and increases your usage of basic science packs when researching advanced techs. Both features are optional and have several algorithms to choose from. See the mod portal for details, examples, and graphs.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
This mod adds pokemon: mimikyu, to Factorio with the help of the CharacterModHelper mod. Supported by character selection mods.
Mods introducing new content into the game.
Modifies damage, fire rate, and magazine size of Tesla weapons released in Patch 2.0.
Small changes concerning balance, gameplay, or graphics.