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Translations for other mods.
Cheaper electronic circuit, copper wire 3x -> 2x
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators. You can now sell your overproduction and buy things that you don't want to craft by yourself. Now without the Space Age Dependency so you can bring the economy to Non-Space Age mods such as Pyanodons or Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds new circuit network signals to miners and resource extractors (like pumpjacks) to enable advanced circuit network logic and monitoring.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the +300% productivity cap on recipes where the product recycles into itself. In other words, you can't loop recycling to get unlimited resources, but you can still get more than 4:1 for some recipes.
Small changes concerning balance, gameplay, or graphics.
Fluid signals can be found again in their "Fluids" tab
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Spidertron that uses the Laser Cannon and ammunition from the AAI Laser Tank mod. (With Vanilla Spidertron research.)
Mods introducing new content into the game.
Start Voidcraft on the EmptyPlanet and keep the another planets untouched.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds extreme large cartridge belts with plasma damage to the game. 2000 bullets, stackable in 20 magazines. Deals a large amount of damage. Supported languages: - Russian - German - English It was made for my GAU-8A Avenger portable Minigun mod: https://mods.factorio.com/mod/minigun
Mods introducing new content into the game.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a console command 'dump_recipes' that exports recipes and relevant info to the file script-output/recipes.json.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.