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This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
Small changes concerning balance, gameplay, or graphics.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Changes the vanilla Arty Shell Stack Size using the mod settings.
Small changes concerning balance, gameplay, or graphics.
This mod 2x the resources from the smelters (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more mines and makes a new world much faster to start
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables all vanilla menu simulations. Can be added as (optional) dependency to other mods to offer a way to disable the default simulations.
Small changes concerning balance, gameplay, or graphics.
This mod changes the requirements for AAI vehicles to be pushed back thematically closer to vanilla. Also prerequisites the Electric furnaces mod behind AAI-industry electricity if you have it installed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod replaces firing sound of artillery with the sound of the Arclite Siege Tank from Starcraft: Broodwar
Small changes concerning balance, gameplay, or graphics.
For when you have so many mods in your mod menu and you want to see more of them at once. Also affects the Browse games, Admin, and Player list GUIs due to style limitations.
Small changes concerning balance, gameplay, or graphics.
Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.
Small changes concerning balance, gameplay, or graphics.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
Black Rubber Belts for Krastorio 2. Supports Black Rubber Belts startup options.
Small changes concerning balance, gameplay, or graphics.
This mod adds Inugami Korone as a playable character, using CharacterModHelper (required mod). This mod can be used with a character selector mod, for example RitnCharacters or miniMAXIme.
Small changes concerning balance, gameplay, or graphics.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
This mod adds a new logistics mechanic: The Item Network. It replaces trains and logistics bots by teleporting items and fluids directly between Network Chests and Tanks.
Small changes concerning balance, gameplay, or graphics.