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Quality Processing is an alternative to the vanilla quality system. Produce new upgrade materials in increasingly complex processing chains to combine them with any item in the new upgrade machines for a guaranteed quality upgrade.
Mods introducing new content into the game.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now with a setting to change the range of Ion Cannons.
Mods introducing new content into the game.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
HiveMind Starter Classes Choose one of 6 Classes to Start with Default, HiveMind-Default, Miner, Scientist, Military or Survival Expert; Each with Their Own Unique Starting Gear. Original Mod (MyQuickStart) made by nm9311, Re-made by MitchPlay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.
Small changes concerning balance, gameplay, or graphics.
Adds a cannon turret that uses cannon shells. I have added settings for attack speed, range, damage, minimum range, HP, directional fire, or 360 so you can adjust them to your liking. Thanks to Touhma for updating this old mod and inspiring me to make my own flavor of it.
Mods introducing new content into the game.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Original: Advanced equipment to enable you to focus on engineering during post win gameplay. Provides Power armor MK3, Portable fusion reactor MK2, Energy shield MK3, Personal battery MK3 and Exoskeleton MK2. Custom: Only Portable Fusion Reactor MK2 buffed and renamed to Portable Fusion Reactor MK4
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2.
Mods introducing new content into the game.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
This mod adds some console commands that can be useful for server admins and modders.
Mods introducing new content into the game.
Adds 2x2, 3x3, and 4x4 version for all vanilla chests. They each have x8, x27, and x64 storage.
Mods introducing new content into the game.