Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add stacked items for Angels Smelting Extended
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Improves the usability and clarity of the map preview function. Helpful for Speedrunners to analyse maps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
[Robot Attrition] Makes crashed bots unable to cause any damage regardless of research levels. A temporary solution for now.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A fork of NotNotMelon's Factorissimo fork.Fix the surface_override that can be used by space factorissimo
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds friendly biters that you can control. Make expansion parties that go claim areas. Make attack groups to go take out the other biters. Everything in this mod is very work in progress so things may break.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A collection of must-have tools for designing blueprints and factory optimization.
Collections of mods with tweaks to make them work together.
Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!
Mods introducing new content into the game.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
来源于NotRexButCaesar的TrainSpeedMultiplier,修复了原MOD未调整车厢速度等的问题,理论支持其他火车类MOD,增加了燃料效率自动调整,不会让火车快速消耗完燃料。 From NotRexButCaesar's TrainSpeedMultiplier, the original MOD's issue of not adjusting the speed of cargo-wagon has been fixed. It theoretically supports other train-related MODs and has added automatic adjustment of fuel efficiency, preventing trains from consuming fuel too quickly.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
see https://mods.factorio.com/mod/PickerPipeTools for details .. this just fixes the overlay bug .. https://mods.factorio.com/mod/PickerPipeTools/discussion/5fc159ded3d1bb6fd8533634
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows set any spawn anywhere, you can even pick a player as a spawn point Use command /set-spawn
Mods introducing new content into the game.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.