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Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
Quality roboports now have more charging ports, and a larger range by default.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time. Ideal for space battles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a modpack containing Space Exploration and 248k, with a compatibility patch, to make turning them on easier.
Collections of mods with tweaks to make them work together.
Makes artillery more visible on the map by turning the range indicator from red to green.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows power to be transmitted along rail supports to simplify outpost supply logistics.
Small changes concerning balance, gameplay, or graphics.
Customize the infinite research cost scaling formulas and how they interact with the technology price multiplier.
Small changes concerning balance, gameplay, or graphics.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base. ❌DISCONTINUED in 2.0. see Smart Linked Chests
Mods introducing new content into the game.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Black Market 2, Automatic Train Refueler, Cubium, Deep Mine 2, Exotic Space Industries: Remembrance, Krastorio 2 Greenhouse + Wood Pyrolysis, Krastorio 2 Spaced Out, Shattered Planet, Muluna, Moon of Nauvis, Transport rings, UMR: Ultimate Modular Reactor Fixed, UFP: Ultimate Fusion Power Fixed, Ultimate Belts Space Age, Zeus' Wrath, RP Steam Intermediates, RP Steam Roboports, Miniloader (Redux), 18. Fluid Memory Storage, Arachnids on normal enemy
Translations for other mods.
Adds barbed-spikes, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three. Original mod developers: MatheFactor and Kabaril. Updated and maintained by MrAlwaysAwesome.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Dump unwanted items directly into water tiles, the oil ocean of Fulgora and the ammonia ocean of Aquilo.
Mods introducing new content into the game.
Each player has its own force. New players get their own random spawn location with their own enemy force. All players are friendly.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.