Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
5 additional teirs of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Additional recipes for the Space Exploration Delivery Cannon, allowing you to FIRE EVERYTHING!!!
Mods introducing new content into the game.
Filter Compatibility Patch for Industrial Revolution 3 and AAI Containers (3x3 and 5x5 Containers are optional).
Small changes concerning balance, gameplay, or graphics.
Add overhaul compatibility for Ultimate Belts & Miniloader. Improve inserters speed. Add extra underground belt. Miniloader and Transport Drone unlocked in first science pack.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Encourages you to build more trains with faster trains with less capacity and slower belts.
Mods introducing new content into the game.
Make Factorio 3D. Adds special belts and power poles that allow sending items and power "up" and "down" freeing you from the limits of a 2D world.
Mods introducing new content into the game.
Disables next-upgrade of LTN >= 1.18.4 for space elevators hidden train stops.
Small changes concerning balance, gameplay, or graphics.
This mod makes hand crafting more convenient by adding the ability to demote, promote, and reset the crafting queue without overflowing your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
* Right mouse button=Player character(teleportation)。 * Left mouse button=deals area damage of 20x20 (Thunder)。 * Middle mouse button=disable or enable, teleportation array. * SHIFT+v=disable or enable, Thunderstorm * Support space exploration. The map is too big and running is tiring, so use teleportation to sprint and teleport to anywhere. If there are too many insects, use lightning to kill them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
FactorioChem Proof-of-Concept puzzle mod - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.
Large total conversion mods.
Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed. Less time and resources needed for research. Reducing need in megabase as tasks can be done with fewer entities, fewer entities - more UPS. Free pre-rocket card technologies when using SE+K2. Big electric poles supply area.
Small changes concerning balance, gameplay, or graphics.
Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable
Mods introducing new content into the game.
Mods introducing new content into the game.
Converts all possible entities like assemblers, refineries or chemical plants to a burner variant that requires fuel.
Mods introducing new content into the game.