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This is https://mods.factorio.com/mod/TradeRouteOverhaul updated for 1.1 + 2.0 From DaveMcDave: My take on balancing Singistics. Total conversion replacing crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Rebalances the cost and tech requirements of AAI Loaders, taking the previous tier and similar ingredients, like the other vanilla belt buildings.
Small changes concerning balance, gameplay, or graphics.
Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.
Mods introducing new content into the game.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber and adapted again from ttgspeed's mod. Fixed to work with Krastorio2 and AAI containers mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables next-upgrade of LTN >= 1.18.4 for space elevators hidden train stops.
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Adds a fourth tier of belts, the green belts (60 items / second). A fork of Disie's mod. Recipes had been changed a bit, fast_upgrade from blue belts etc. has been configured. Working on the implementation of smart belt laying. If SE is installed, the added items are recategorised using SE's item groups.
Mods introducing new content into the game.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
I find the notnotmelon fork of Factorissimo2 to have very expensive recipies for factory buildings. Unlike the original version it also does not have a mod setting to make them cheaper. So, this mod reduces their ingredient cost by a factor of 10 and crafting time by 3. This also affects the space-factorissimo-updated factory buildings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
Large total conversion mods.
The Logistic Artillery mod for Factorio allows you to complete the game without using trains. It has an easy-to-use interface and requires only steel, plastic, and explosives. The mod extends your logistic reach and prevents artillery from firing if the target net is full. There is a 200 limit of max count of logistic artillery. You can customize gameplay for you deepest wishes in mod settings
Mods introducing new content into the game.
Mods introducing new content into the game.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.