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Original mod by Yehn. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In short, all common systems in one mod and they are based on events to make everything simpler. One API for all solutions. New events, easy integration and maximum compatibility + safe switchable commands and customizability (Mod devs, please, check GitHub repository first) I have more libraries etc. in https://github.com/ZwerOxotnik/zk-lib Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Ore Processing. Allows conversions of one ore to other ores, Costly but can help if in surplus of one ore or really need another.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the artillery wagon, such that it now has the same range for manual and automatic firing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A better GUI for managing the research queue. Fork of sonaxaton-research-queue adding compatability with the vanilla research queue.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill. Added support for Angels seafloor-pump's
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies the mining productivity bonus to Angel's Refining's crystallizers. Designed for use with the Sea Block mod pack, but does not require it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Capsules that spawn trees. Useful for pollution absorption or making your base look pretty.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Nexela's excellent Nanobots mod that has additional settings for controlling ammo clip and stack sizes. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.