Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.
Small changes concerning balance, gameplay, or graphics.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes: Lv.1 Consumption -40% Pollution -20% Lv.2 Consumption -60% Pollution -30% Lv.3 Consumption -100% Pollution -50%
Small changes concerning balance, gameplay, or graphics.
Work in progress. A long TO DO List. Play Factorio with a new skin, Schematic Diagram Style. Has extremely reduced quality graphics for better performance in low end computers.
Small changes concerning balance, gameplay, or graphics.
Spiritual Sucessor to 'Science on Disks' by Taehl. Changes icons and in game text to reflect data stored on physical medium rather than colored flasks of glowing nonsense.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Extends Hazard Lights to add lights to any player buildable building that is big enough
Small changes concerning balance, gameplay, or graphics.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.