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A Mod to allow for variable lane splitters with programmable behaviour. Continuing the mod for the time being as themadgunman seems to be absent.
Mods introducing new content into the game.
This mod adds 4 new tiers of fuels. There are two versions of each fuel, one for trains and one modified for other vehicles.
Mods introducing new content into the game.
Exactly the same as Black Market 2 but with the deadlock incompatibility listing removed (may still be incompatible -- use at own risk). All credits to mod author here: https://mods.factorio.com/mod/BlackMarket2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My first mod that adds a simple source of geothermal power to the game. Superheated steam can be extracted from geothermal vents and used to run steam engines or produce water.
Mods introducing new content into the game.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion. Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Solar System++ generates a random solar system that provides a means to reach solar system edge
Large total conversion mods.
Mods introducing new content into the game.
Increases the length of the wire for large electric poles from 30 to 50 meters.Perfect for Roboport. Увеличивает длину провода для больших электрических столбов с 30 до 50 метров. Идеально подходит для Roboport
Small changes concerning balance, gameplay, or graphics.
This mod pack contains various QoL mods for the Base Game that I personally use.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Hover for alerts, click to zoom to problems. Drilly tracks all mining drills with real-time insights into performance, efficiency, and resource yields. Easily monitor drill statuses and productivity bonuses through a simple in-game interface. Supports modded content and works for any base size (Tested to 8000+ Drills on 15 surfaces). Auto Deconstruct spent drills (Configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality modules have a much higher quality increase percentage, but also increase energy consumption and decreases speed much more. Helps to reduce the randomness of quality without making it feel cheaty. Speed modules also have their quality de-buffs changed.
Small changes concerning balance, gameplay, or graphics.
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A forked version of Spidertron Engineer (by Xorimuth). The added features are: -4 Plus tiers -Spidertron Science Pack -Grand Motherboard -Customizable Spidertron Engineer size -Customizable Spidertron Engineer grid size This mod is compatible with: - Space exploration This mod is not compatible with: - Warptorio2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Plays a different sound, on players death .. based on TrainHorn by Benjamin Lee
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.