Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes the crashed spaceship into a sorting hub. It has a larger cargo and allow usage of the content filters.
Small changes concerning balance, gameplay, or graphics.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Small changes concerning balance, gameplay, or graphics.
Removes surface conditions from crafting requirements
Small changes concerning balance, gameplay, or graphics.
Adds a way to turn your useless excess wood into coal. And a recover sulfur recipe.
Small changes concerning balance, gameplay, or graphics.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
Adds an animated steam locomotive. It does not function differently from the default locomotive and is for aesthetic purpose only.
Mods introducing new content into the game.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds classic tesla coil sound effects from Command & Conquer: Red Alert to tesla weapons.
Small changes concerning balance, gameplay, or graphics.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Click power pole no more. Open nearby Electric Network Info GUI via keyboard hotkey
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The more you build the fast the factory grows fork of Level Up by iron-bound, now with added options for productivity scaling!
Mods introducing new content into the game.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
Adds Liquid Nuclear Rocket Fuel to Space Exploration. **IMPORTANT:** This mod requires manual editing of Space Exploration's `spaceship.lua` file to work properly. Without these modifications, nuclear fuel will NOT work. See the full installation instructions in the online mod portal for detailed step-by-step guidance (3 simple code changes).
Mods introducing new content into the game.