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Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Mods introducing new content into the game.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for Loader Redux with Factorio Extended Plus belts
Mods introducing new content into the game.
Updated to work with Ultimate Belts. Based on the Loader Redux mod by Optera. Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics from Arch666Angel and Kirazy.
Mods introducing new content into the game.
Work trains serve functions such as railway construction, maintenance and repair. It is capable to carry and operate up to 10 drones. Wagon inventory is very limited (well, it have batteries, power sources, roboport, so I guess it's logical that there's not much space left :) EN, RU.
Mods introducing new content into the game.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Mods introducing new content into the game.
Mods introducing new content into the game.
A small Space Age extension that adds Used rockets and reprocessing of their chunks.
Mods introducing new content into the game.
This mod prevents Inserters to get stuck holding Items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes. Updated for better performance and Factorio 2.0, fixing some bugs from previous versions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products. Fork changes: A few stacking recipes moved from tech Stacking 2 to Stacking 1. That includes: copper cable, green circuit, gear wheel and iron stick. Battery stacking recipe moved from Stacking 3 to Stacking 2.
Mods introducing new content into the game.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.