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Ever want that juicy 1 grid to be useful? Why that Inserter have to be on ground when it can be on top of the machine
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds placeable tiles that allow you to make your own artificial Yumako and Jellynut wetlands, similar to mods like Waterfill.
Mods introducing new content into the game.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plug ins with higher cost and energy consumption are exchanged for faster speed, reducing the number of factories and alleviating server burden
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a water moat around the starting area for an easy start. (dose not generate in preview yet, only on game start)
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Cheaper low density structure, copper plate 20 -> 10, steel plate 2 -> 1, plastic 5 -> 2, time 15s -> 10s
Small changes concerning balance, gameplay, or graphics.
Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock coal synthesis more easily from normal Gleba and Fulgora progession without the need for military science, alternative flamethrower ammo recipe and vulcanus powerpole softlocking issue mitigated
Small changes concerning balance, gameplay, or graphics.
Simplify the obtention of electronic circuits, advanced circuits and processors.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Smelting iron plates, steel plates and copper plates back to their molten state.
Mods introducing new content into the game.
Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for higher resources are recommended.
Large total conversion mods.
Logistic robots are available from the start. They don't come as cheap and easy anymore.
Large total conversion mods.
Use Cryptechnologie to freeze spoilable items increasing their livespan. Unfreezing carries the risk of destroying the item.
Small changes concerning balance, gameplay, or graphics.