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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases bonus walking speed on bricks, concrete and other tiles. Also works for mod tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.
Small changes concerning balance, gameplay, or graphics.
Very simple mod that makes ERM vanilla enemies inherit with scaling vanilla loot tables, and adding schall alien loot stuff to protoss and zerg if they are present
Small changes concerning balance, gameplay, or graphics.
You walk everywhere. Original Creator Mod by DellAquila Updated by PablitusElMakina
Mods introducing new content into the game.
Allows configuration of defense resistances/hp values for walls, gates, rails & lamps.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+
Mods introducing new content into the game.
Each player have button to set spawn point. In map settings, you can set spawn select cooldown time. There's also random spawn and unstuck buttons. In map settings you can disable each of these 2 buttons. Mod that I based upon was 'Spawn Control', Orginal mod page : https://mods.factorio.com/mod/SpawnControl
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Allows you to store power into accumulator cells that can be transported and distributed.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
This mod adds custom way of making and combining modules (54 new modules).
Small changes concerning balance, gameplay, or graphics.