Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a bulldozer for flattening forests and rocks. Using the 'weapon' gives its engine a speed boost. This is for not getting stuck.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)
Small changes concerning balance, gameplay, or graphics.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Mods introducing new content into the game.
Adds full Electronic Locomotives support for the modification FactorioExtended Plus-Transport.
Mods introducing new content into the game.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Collections of mods with tweaks to make them work together.
This mod adds in a player list overlay that displays all the players in the game, and more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Landmines will be locked to the grid. Includes modded landmines. Inspired by Doctor_Goose's mod with same name.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.
Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Pipette tool (Q) gets you the ghost when the item is not in inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item - Toggle for each feature to match your needs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Bulk train loader/unloader with buffer. Suitable of handling multiple ores. Originated from railloader by therax
Mods introducing new content into the game.
The rails are always destroyed by bugs.This mod can make your rail,trains,train-stop,rail-signal,rail-chain-signal nearly invincible.
This mod adds street lamps (electric poles that light the surrounding area).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.