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Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)
Mods introducing new content into the game.
Adds Wooden Walls and floors to the game, great for early game death world survival before you can reach stone walls, and gives you a use for wood
Mods introducing new content into the game.
Modules for 5dim's mod Adds a brand new merged modules and 10 tiers of the rest of the modules This mod include: - New pollution module - New merged module that combine effect of all modules of this tier - 10 tiers of all modules - 10 tiers of beacons
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Small changes concerning balance, gameplay, or graphics.
A flying spidertron. Designed for Space Exploration where it's capable of traversing the zero-gravity environment of space. With Space Age it's a regular flying spidertron that can't go to space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module. Including a quality one for Factorio v2.0
Mods introducing new content into the game.
Would you like to know more? Changes ArachnidsFaction to put arachnids on the same force as vanilla biters, now with green blood, and spawning on desert areas.
Mods introducing new content into the game.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Translations for other mods.
Compatibility mods for 5dim's mod This mod add compatibility with other mods Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Cargo Ships - Bob inserters - AAI Industry - And more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Infinite researchs for 5dim's mod Include some of infinity technologies and other new technolgies
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds filter support to all chests (including logistic, linked, and all modded chests). Optionally adds separate filter chest items craftable from their corresponding regular chest, or adds a toggle button to switch between filter and non-filter chests.
Small changes concerning balance, gameplay, or graphics.