Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.
Features that a streamer can let chat activate to make their games more dynamic and interactive. These features are more complicated than can be achieved via simple Lua scripting and are highly customisable within the command/remote interface calls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs
Mods introducing new content into the game.
Lets the SE weapons delivery cannon fire antimatter rockets from Krastorio 2
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
Small changes concerning balance, gameplay, or graphics.
Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance.
Mods introducing new content into the game.
Adds more configuration options to modules, and allows you to change how many tiers of each module there are
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.