Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More lore-based start items. After a crash, you were able to recover a limited number of working personal equipment and broken power armor. Its equipment grid is very limited due to sustained damage. EN, RU.
Mods introducing new content into the game.
Adds a recipie to stack artillery shells to make them easier to transport
Small changes concerning balance, gameplay, or graphics.
This mod modifies the existing crash site object prototypes to allow mining with animation. Changes some entity types from simple-entity-with-owner to simple-entity, and adds mining sounds to the prototype. Mining sounds must be programmed to play on the scenario side.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helper mod for making designs with multiple stages, particularly 100% speedrun designs.
Mods introducing new content into the game.
Adds a new type of combinator that can conditionally alow its inputs to pass through it, a sort of gate for circuit signals. Hover over the combinator and press Control + E to open the configuration window.
Mods introducing new content into the game.
Adds signals to allow stations to couple/uncouple trains automatically.
Mods introducing new content into the game.
Just changes the standart Lab prite. Просто заменяет стандартный спрайт лаборатории.
Small changes concerning balance, gameplay, or graphics.
A mod that allows you to change the speed of assembly machines in Pyanodons HighTech. Works only in Full PY!!!
Mods introducing new content into the game.
Just a modpack containing all the bz suite of mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds color information to circuit network signals for items and fluids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).
Mods introducing new content into the game.
Scenarios, maps, and puzzles.