Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
This mod changes the colors of fluids in pipes. All credit goes to the mod developer, Meppi
Small changes concerning balance, gameplay, or graphics.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new fluid 'liquid ore'. Liquid ore can be produced out of any ore, but can only be converted to iron ore (with 6 to 1 conversion rate).
Mods introducing new content into the game.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Detects when a rocket launches with a satellite in its cargo and begins to map out the world in the same way as a satellite track might appear on a flat map. Much like the radar units the current square being observed by the satellite will be fully visible while other squares it has already revealeed will be the more general color coded type map.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Changes the fluid connectors of the thruster to allow symmetric and space-efficient builds.
Small changes concerning balance, gameplay, or graphics.
space rails, chests and robots,and you can build your mega-factroy in space platform.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction and logistics robots charge in roboports really fast. Made by darkfrei; updated by trininite. Note: There will be a very high initial strain as all the roboports charge to their new max. Link to original: https://mods.factorio.com/mod/InstantRobotCharging. If the mod breaks message me on discord; same name as here. I'm not playing much anymore so I wont notice.
Small changes concerning balance, gameplay, or graphics.
Adds burner and electric early-game foundry and pulveriser. Adds Glass furnace for glass working. Adds Fermenter for fermenting and polymerisation.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All mining drills, vanilla or modded, can mine over 1000 times the size of the resource patch (productivity), has More Speed and better Searching Radius. You can set it on Mod settings. Original Creator Mod by DellAquila. Updated by PablitusElMakina
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.