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DEPRECATED, please use LOADER UTILS instead Forces loaders to output full stacks and nothing less. Highly recommended to be used with Stacking Loaders, which allows for adjusting the target stack size.
Small changes concerning balance, gameplay, or graphics.
Ported from Saienai's original mod Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod.
Small changes concerning balance, gameplay, or graphics.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car. Now has KITT greet you with one of his famous lines. Compatible with other car mods except similar mods like Deja Vu song.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Enhanced Companion Drones with Bodyguard behavior mode. Drones prioritize following and protecting the player. Features: Bodyguard/Balanced/Worker modes, defensive positioning, and enhanced bullet combat system with lifesteal. Based on Companion Drones 2.0 by MrJakobLaich.
Mods introducing new content into the game.
Display-only quality-of-life pack: Infomatrion, Rate Calculator, Milestones.
Collections of mods with tweaks to make them work together.
Reset evolution, clear pollution, and kill all active enemies. Updated for Space Age. Forked from Strath's Reset Evolution and Pollution mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Science labs produce insane amounts (adjustable) of pollution while researching. Measure science in biter waves per minute. Have a reason to leave Nauvis as fast as possible. Note: This will make the game harder. Note: Before you click, ask yourself, 'Do I REALLY need that research?' Note: Efficiency modules are a thing. Note: You can turn the pollution up if you want warptorio levels of pollution.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add wagons with grid support and special roboport. Flexible mod configuration.
Mods introducing new content into the game.
Completely Redesigned !!!Adds Exchange Depots with transport contracts between settlements: offer/request items, overhead icons, contract panel on chest open, and rewards for completing deliveries.
Mods introducing new content into the game.
Reskins the mining drills using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.