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Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.
Copy and paste modules together with machine settings. Fixed for 2.0 by brandon942, thanks <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality of life improvements for working with space pipes; * Mining the elongated pipe segments gives back the appropriate amount of space pipes instead * Ghost versions of the elongated pipes are placed using multiple regular space pipes. Due to a limitation of the engine this will unfortunately break the pipette tool. * Crafting underground pipes takes 0.5s
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production. Can be added to an existing save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Death happens. The mod shows the lines between you and your dead corpses
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.