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Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
adds some EMD-F7, and other American-Stylish-Stuff / Yuoki-Railways-Stylish-Stuff (with Vehicle Grid)
Mods introducing new content into the game.
A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.
Mods introducing new content into the game.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Collections of mods with tweaks to make them work together.
Automatically refuel stranded trains with construction robots.
Small changes concerning balance, gameplay, or graphics.
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Small changes concerning balance, gameplay, or graphics.
When a train or wagon dies, print an alert message to players and a map tag on its last position.
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Mods introducing new content into the game.
Adds electric locomotives to the game. (Edited Version by Microhawk. Orginal is from magu5026[https://mods.factorio.com/mod/ElectricTrain]), Also used some models from SE Space Trains : https://mods.factorio.com/mod/se-space-trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod sends idle/blocked trains to the depot to get them out of your way.
Small changes concerning balance, gameplay, or graphics.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new equipment for armored trains and stationary turrets, compatible with the Armored-train, naval-turrets, and turret-library mods by Pandamiami80s. Requires: - Armored-train >= 0.7.1 (for extending armored train capabilities) - naval-turrets >= 0.1.8 (for stationary turrets) - turret-library >= 0.1.6 (for turret library compatibility)
Mods introducing new content into the game.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds various rail-related upgrades or items such as rail productivity or braking force, various locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.