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Assemblers and Furnaces show the maximum production rate of the currently selected recipe in their GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Not part of the official Pyanodon Mods suite! Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
给予能量装甲MK2和pY建设机器人MK4。 Gives power armor MK2 and pY construction robot MK4.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Measures per-recipe consumption and production for all items. Want to know which recipe is consuming all your green circuits? This mod can tell you. Designed for complex modded games where each item has many producers and consumers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you recall all idle robots in your logistic network, or distribute bots among your network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Requests tab to Helmod's summary window. You can request items needed for factory configuration through a construction robot, or create a blueprint for a constant combinator containing the item signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.