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Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Early Game Robotics and Logistcs - Reduced requirements for Early Game Robotics and Logistcs research Configurable Roboport Energy usage, Construction and Logistics Radius Robots Health, Speed, Battery and Energy usage, Stack and Carry Size Added Player startup Robots, Roboports and other Items
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds a portable version of the tank cannon weapon. Unlocks with military 4.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now with a setting to change the range of Ion Cannons.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds six buttons to increase or decrease the speed of the game (via multipliers). Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
HiveMind Starter Classes Choose one of 6 Classes to Start with Default, HiveMind-Default, Miner, Scientist, Military or Survival Expert; Each with Their Own Unique Starting Gear. Original Mod (MyQuickStart) made by nm9311, Re-made by MitchPlay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Toggle "ghost mode", making all items you place a ghost item regardless of what's in your inventory. Bascially, it holds down Shift for you. With ghost mode enabled, using the pipette tool (Q) to pick an item will also always pick a ghost item. Ghost mode can be toggled via the default key binding Shift + G or the shortcut bar."
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.
Small changes concerning balance, gameplay, or graphics.
Original: Advanced equipment to enable you to focus on engineering during post win gameplay. Provides Power armor MK3, Portable fusion reactor MK2, Energy shield MK3, Personal battery MK3 and Exoskeleton MK2. Custom: Only Portable Fusion Reactor MK2 buffed and renamed to Portable Fusion Reactor MK4
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.