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Huge rocks give 100 stone and 100 coal. Big rocks give 50 stone and 50 coal.
Mods introducing new content into the game.
Trains are slower and heavier, but more powerful and can be upgraded. Fuels provide less acceleration bonus. Supersedes More Locomotives.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Removes construction and logistic robot battery. Makes it easy for start and mega base building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Productivity technologies for all intermediate recipes, grouped by output item, with a progression similar to mining productivity. Optionally adjusts existing techs' progression. Optionally adds productivity techs for non-intermediate recipes as well.
Small changes concerning balance, gameplay, or graphics.
Asteroids now stack to 4, allowing them to be stacked on a belt and be grabbed in bulk by inserters
Small changes concerning balance, gameplay, or graphics.
Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.
Mods introducing new content into the game.
(Kinda) Ported to 2.0! Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
2 types of traversable shallow water types will be generated on the shoreline.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A shortcut button and a hotkey (default F7) for toggling Fog of War. Now you can actually place blueprints anywhere on the map view without them being cut off and requiring multiple placements. Like having radars everywhere at no cost. Simple toggle so you can disable it anytime you are not placing blueprints on map in case you want to use radars primarily.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes to the original Space Exploration Simplified mod and making it compatible to Larkenx's Krastorio2 and Space Exploration Tweaks and Stacked Recipes
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All the mods from the Martincitopants Space Factorio Video! This is a Modpack originally created by NikoMew. I remade it without Space Exploration HR Graphics since it is obsolete. Install INGAME using the manager!
Collections of mods with tweaks to make them work together.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.