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Multi-language support for the Industrial Revolution series mods. Locales: CS, DE, ES-ES, FR, HU, JA, KO, PL, PT-BR*, RU, UK, ZH-CN, ZH-TW Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Automatically upgrade buildings by hand or with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes all ore deposits infinitely mineable. Includes modded ores, crude oil and modded liquids. Works in multiplayer and in games with multiple surfaces. In contrary to most other endless resource mods, this one does not convert the numbers on the ore patches to percentages and therefore still has ore patches change their size every now and then and let miners show the correct ratios.
Small changes concerning balance, gameplay, or graphics.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.
Mods introducing new content into the game.
Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Adds & removes markers on the map when a player dies, to aid in finding and recovering their body.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Adds various artillery shells. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español, Русский)
Mods introducing new content into the game.