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Bob's radars and big poles can now affect by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
Mods introducing new content into the game.
Scans surface after launching a rocket with radars + 🇷🇺 locale You can use https://mods.factorio.com/mod/zk-lib instead
Small changes concerning balance, gameplay, or graphics.
Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pasting a recipe to an assembler copies the source assembler's direction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!
Large total conversion mods.
Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2. Equipment for tank. New weapons: 20mm submachine gun. Lot options for game. Work with bob's mods and etc. Good game!
Mods introducing new content into the game.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells
Mods introducing new content into the game.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Air Traffic Control tower improves greatly visibility on the mini map, just like the radar but with much larger distance of view, also the ATC tower scans the map 2x faster then the normal radar. Updated to version 2.0
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds 4 tiers of even longer inserters and 5 tiers of reversed longer inserters. Perfect for adding fuel for 3x3 to 9x9 nuclear power plants.
Mods introducing new content into the game.