Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground"
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a config options to increase or decrease the bot speed of construction and/or logistic bots. Don't forget to change the settings! Based on the mod 'Bot Speeds' from Ondra4260.
Small changes concerning balance, gameplay, or graphics.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this. Forked from the original to fix the issue during loading.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Small changes concerning balance, gameplay, or graphics.
Make Furnace Recipes FAST with FAST Furnace Recipes. Multiply Furnace Recipe Speeds by up to 256 for all Furnace Recipes.
Mods introducing new content into the game.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
Have fun in a game where you don't have to worry about energy. The electric energy interface is available free from the start. You will find a new tab in your character's crafting menu on the far right where you will be able to find the new building that comes with this mod.
Mods introducing new content into the game.
Allows you to create coal by wood carbonization in furnaces (with configurable costs at your liking)
Small changes concerning balance, gameplay, or graphics.
Adds mod settings to make infinity chests more user friendly, adjust inventory size, enhance compatibility with mods that add damage types, adjust graphics, add logistic infinity chests, higher quality shadows, and higher quality mipmaps. Compatible with the Advanced infinity chest mod. More screenshots available on the homepage/mod portal.
Mods introducing new content into the game.
Makes beacons 10x more efficient at distributing their effects. (Configurable).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Automatically eats fish (or similar fish-like healing capsules) when taking damage. No special equipment required. Supports medpacks from Space Exploration and first aid kits from Krastorio2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the hitbox for Electric Poles so they don't get destroyed by wandering biters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.