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Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Fork of Rate Calculator: output limiting by available ingredients, selection rectangle area, and final product density metrics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Updated from a version by Tyarns at https://github.com/Tyarns/UltimateBelts
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Pipes can only transport compatible fluids. You weren't going to put molten iron in an iron pipe, were you? Can be customized by other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cheaper green/red/blue circuits, every craft also gives more. This mod is based off of JustMaffie's mod updated for factorio 2.0
Mods introducing new content into the game.
Pipes and liquid storage don't need heating because perfect insulation works both ways. Steam turbines and engines don't need heating because they have hot steam running through them. Cryo plants 'can handle extreme temperatures' and don't need external heating. Electric furnaces don't need heating because they're literally heaters. Has basic mod support.
Small changes concerning balance, gameplay, or graphics.
Want to know where Huge Rocks are before you commit to a map? Or want them on your radar? Of course you do. Now supports Alien Biome Huge Rocks!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A high-quality character Skin mod. A chicken player skin. 鸡你太美
Mods introducing new content into the game.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better Big Drill!! This mod does two things to remove bloat from the Big Drill on Vulcanus. Big Drills can now be crafted on Nauvis (anywhere really). Big Drills no longer need electric engine units or Advanced Circuits (Now green circuits).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
Allows changing the priorities of power generators, to build a hierarchy between them. Updated version 'power-priority' mod for 2.0
Mods introducing new content into the game.