Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Justa a new Assembling Machine 4 that instant create the materials.
Small changes concerning balance, gameplay, or graphics.
This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller
Small changes concerning balance, gameplay, or graphics.
This mod makes the gameplay slightly easier. You win by placing a belt.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Doubles stack sizes, originally created for SE mod in order to try and keep some sort of balance.
Small changes concerning balance, gameplay, or graphics.
μ‘μ²΄κ° ν¬ν¨λμ΄μλ λ μνΌλ₯Ό νμ€ν μ§μμ€λλ€. (You can create recipes that are not hand made by hand. - google translate)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
Mods introducing new content into the game.
Leaves trails of concrete tracing the character, upgrading pathing through your base following your desire paths.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides some in-game settings about item stack size for mod [All Roads Lead To Spaaaaaaace]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.