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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes. Updated for better performance and Factorio 2.0, fixing some bugs from previous versions.
Mods introducing new content into the game.
A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Mods introducing new content into the game.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
Makes bullet-firing guns fire physical projectiles that suffer from accuracy loss at long range. In exchange, they have increased max range when fired by the player. Bullets can be blocked by other non-allied obstacles like trees or other enemies.
Small changes concerning balance, gameplay, or graphics.
Death from above! Build autonomous flying drones and launch airstrikes on those pesky bugs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that transforms the Factorio universe into a realistic starry cosmos. Bringing real astronomical data, Explore planets and a real solar system. Contains 8 major planet and their satellites.
Mods introducing new content into the game.
Mod pack including Graphite & Diamonds, Tin, and Natural Gas. Together these mods modify many recipes, including green circuits.
Collections of mods with tweaks to make them work together.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
Mods introducing new content into the game.
Add more challenge to your game by postponing imersite mining on Nauvis until you mastered asteroid mining. This mod will lock the imersite drill behind the advanced tech card, and you'll need to bootstrap it by acquiring imersite in space - mostly en route to Aquilo or traversing the asteroid belt (should you choose to install that mod), though Fulgora also has some trace amounts of it too.
Mods introducing new content into the game.
Customize module properties. Customize beacon properties and support production and quality. Support beacon overload mode. Cancel formula module restrictions and 300% production capacity limitations. 自定义插件塔属性,插件属性,可选取消300%产能限制,任意配方支持任意插件,支持过载模式
Small changes concerning balance, gameplay, or graphics.
A mod that lets you plant trees! Simply drop a wood on the ground and come back later to find a fully grown tree!
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Water Well. Allows Water Well (by binbinhfr https://mods.factorio.com/mod/WaterWell) to be built in space
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default
Mods introducing new content into the game.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.