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Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Original (non fork) mod at: https://mods.factorio.com/mod/botsbotsbots. Forked and updated version of https://mods.factorio.com/mod/botsbotsbotsfork. Logistic robots are available from the start. Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Add support for Pyanodons to Loaders Modernized. Adjust some recipes, add a few more settings.
Mods introducing new content into the game.
Resizes the electric furnace entity and sprite to be 2 by 2.
Small changes concerning balance, gameplay, or graphics.
Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.
Small changes concerning balance, gameplay, or graphics.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages : English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Allows receiving free samples of the items in each of the unlocked recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe for turning wooden chest into 1 coal in the furnace, without research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Primitive Foundry from Pyro93735. Adds a primitive foundry without productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start or Planet Picker.
Mods introducing new content into the game.
Adds tree seeds and agricultural tower into space exploration.
Mods introducing new content into the game.
Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Large total conversion mods.
Think the ballistic missiles are a bit too slow? Well, get this simple mod and make them hypersonic!
Small changes concerning balance, gameplay, or graphics.
Moves stack inserters and belt capacity technologies to Vulcanus. Changes stack inserter ingredients to require tungsten.
Small changes concerning balance, gameplay, or graphics.
This mod enables the loader, fast-loader, express-loader and torbo-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Simplifies complicated, many-unit circuits that check if a condition is fulfilled by replacing them with a single entity.
Mods introducing new content into the game.
Two new quality levels for a total of seven. Higher qualities become harder to attain, but the ceiling becomes much higher.
Mods introducing new content into the game.
Multiplies the acceleration & braking force of locomotives by a value
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Simple mod to break from the monotony of beacons arrays. Beacons now have a 7x7 supply area and 8 module slots, but cannot be stacked.
Small changes concerning balance, gameplay, or graphics.