Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Similar to the sound redesign, the graphic redesign in 0.18 as of late is one great leap backward. This mod aims to revert these awful changes. You can customize which ones to revert in mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mod that adds a selection tool to Hazard Lights to you can add and remove lights from any buildings you want
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the raw material cost information when hovering over a recipe. Useful with complex production chains (as in pymods) which causes the calculation to kill UPS/FPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
convert alien recipes of Natural Evolution Enemies for AAA agile alien academy (=double bonus :) )
Intermediate Bulk Containers but humongous fluid storage per IBC item
Mods introducing new content into the game.
This module increases the research of Easy Mining Productivity For some maps or modules with less resources 用于一些资源较少的地图或模组
The rails are always destroyed by bugs.This mod can make your rail,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods introducing new content into the game.
From the settings, you can change the character's production speed
Mods introducing new content into the game.
A set of high-speed electric locomotives has been added to help better use of the train system.增加了一组高速电动火车头,帮助更好的使用火车系统
Original mod adds a configurable equipment grid to any base or modded vehicle without grid. This just makes it compatible with Krastorio 2 instead of VortiK's Armor Plating. (original mod has an incompatibility with Krastorio 2 to resolve a dependency loop. See https://mods.factorio.com/mod/VehicleGrid/discussion/5ea83f9919bd88001058d56a)
Mods introducing new content into the game.
Instead of 85~115, 185~215, 285~315. Coolant tower recipes now accept all temperature range: 25~150, 150~250, 250~infinity. Good to combat bugs that affect coolant temperatures.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Removes game alerts on game creation, allowing you to play the game "blind". Recommend learning how to set up your own alarm systems, as well as reading the full description.
add new sound in programable speaker, if you love circuit network and you want make talking factory to become your best friend, this mod is for you.
Mods introducing new content into the game.