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Adds a GUI Menu that allows fine grain control of your starting items and can be used at any time to fine tune your loadout. All mods should be supported and will be placed in the correct menu, failing that it will land in misc-items.
Mods introducing new content into the game.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Launch satellites into space and let them be your eyes in the sky! After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".
Mods introducing new content into the game.
This mod adds temporary random curses if you die. Also included: death counter.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
This mod adds settings that will change base robot cargo capacity(later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Small changes concerning balance, gameplay, or graphics.
This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use the new Black Fluid Tank Wagon that gives you more space.
Mods introducing new content into the game.
An early-available self propelled artillery. Uses vanilla artillery shell + tank ammunition category and comes with a modified, lighter artillery shell. Configure it via AAI or expect devastating friendly fire
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a basic RPG system to the game (XP, level-up and skills)
Mods introducing new content into the game.
Mods introducing new content into the game.
Extract meteoric deposits from the seas of Aquilo, deposited from space long ago by the shattered planet's rupture. Allows Aquilo to be started from scratch.
Mods introducing new content into the game.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Large total conversion mods.
Travel to space platforms without needing to discard all of your blueprints, deconstruction planners, upgrade planners, or blueprint books. Optional settings to allow entire inventory
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.