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Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Overhauls the quality mechanic. Modules are much stronger, but recyclers can no longer increase quality.
Small changes concerning balance, gameplay, or graphics.
Draw a rectangle with your mouse, and get a pixel-perfect daytime screenshot every time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The spaceship is wrecked, but thankfully the Auxiliary Power Unit is still working and can be used as a tiny infinite power source generator.
Small changes concerning balance, gameplay, or graphics.
Adds a cliff explosive variant that can only be crafted and used on nauvis.
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows cannon shell and shotgun to be able to hit asteroid instead of passing through harmlessly. Designed for rampant weapons but should work for other cannon turret and shotgun turrets. Turrets not included.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
On destroying of buildings you have a chance to get some loot from it. / Compatible with all mods, UPS friendly, multiplayer friendly. / Good for PVP multiplayer games, take resources from destroyed base.
Mods introducing new content into the game.
😫Experience😫 2014 👌euphoria👌 and rack 🔝up☝ an 🔥EPIC💯 🔪kill streak💀 in 🤔what❔ might actually 🐝be🐝 the 👎worst👿 ⚙Factorio⚙ mod to ever 👀see👀 the 💡light🔦 of 🌞day🔆. Adds a new 'special' type of bullet magazine, a sniper rifle, a kill streak counter, and the ability to call in tactical nuke strikes
Mods introducing new content into the game.
Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Almost doubles the travel distance of the atomic bomb shockwave.
Mods introducing new content into the game.
Modify the Locomotive Speed, Cargo Wagon Size and Fluid Wagon Size. Customize the best way for you. Now work on all modded trains. Compatible with Electric Train.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.