Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
Introduces two vanilla friendly asteroid collectors with their own specialties!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds molten stone, casting stone brick and casting rail recipe to the foundry
Small changes concerning balance, gameplay, or graphics.
Almost doubles the travel distance of the atomic bomb shockwave.
Mods introducing new content into the game.
A simple mod inspired by Forestry for Minecraft. Adds Bees in most simple way. Contains recipes for gaining raw resources from your beekeeping factory
Mods introducing new content into the game.
Why should only Nauvis have all the agricultural tower fun? Grow and harvest Demolisher pupae for infinite tungsten today! ( just don't wait too long for them to hatch!) Also gives a nutrient option to Vulcanus in the form of Demolisher larvae, great for oil cracking productivity in Biochambers!
Mods introducing new content into the game.
2.0 port of TerrainEvolution Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds distance based resource richness scaling to Vulcanus! Similar to Nauvis. Enjoy being incentivised to delve deeper into worm territory. Applies to tungsten, calcite, sulfuric acid and coal.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Draw a rectangle with your mouse, and get a pixel-perfect daytime screenshot every time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.
Dubbed Mad-Faxtorio by Galdoc, This mod adds the SA-mauler (a tracked car inspired by MadMax, named by Stringweasel). Equipped with a machine gun and a flamethrower and a customizable grid. Stock looking sprites, my closest so far!
Mods introducing new content into the game.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
Stops you being splattered by trains by teleporting you out of the way just before impact
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.