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Add stacked items for IR, if you have figured out how to manually upgrade IR to v1.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Just a slightly modified version of https://mods.factorio.com/mod/PollutionSolutions that doesn't require killing Biters.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Useful general tools for examining and modifying Factorio worlds: Export trainstops as CSV file, Remove Enemies, Remove Trees, Remove Cliffs, Radar exploration, Biter immunity, GPS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Vanilla resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is. -- > Dependency: Some resource spam by someone1337
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Converts Stone (Chalcopyrite) with the help of water to 17,3% Copper Ore, 15,25% Iron Ore, 17,45% Sulfur and 50% Stone. Keep in mind, that you have to deal with the sulfuric waste water. This mod is very helpfull in Bob's and Angel's mod, where you have many stones when mining ores. Thanks to DellAquila for delivering most of the code with his mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hides GDIW (v0.17.1+) recipes and provides a Hotkey (default ALT+R) to cycle recipe options instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This slows down mining and oil extraction, also decreases emissions and power usage accordingly.
Small changes concerning balance, gameplay, or graphics.
Supernet2 has Updated this mod for Factorio 1.0 Original Author is Xalos, Original Description as follows 'Allows you to charge your power armor from the electric network, and vice versa.'
Mods introducing new content into the game.
Fixes the problem breaking belts and pipes underground with SE.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
The Big Bags mod updated for Factorio 0.18, rebranded as Huge Bags.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Biters and spitters cannot going to the brick floor. Idea by gouki2. All glories to darkfrei!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.