Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Rich Text Helper


Helps you with renaming Stations, Entitys which support Backer Names, write Chat Messages or create Map Tags.

Utilities
2 years ago
0.17 - 1.1
1.56K

Inland Pumps

by minno

Allows placing pumps inland if any "waterfill"-type items are unlocked

Utilities
2 years ago
0.16 - 1.1
1.54K

No animations

by Sopel

Removes most large animations to significantly reduce RAM and VRAM usage (RAM usage in menu with pymods down from 4.5GiB to 1.5GiB)

Utilities
1 year, 12 days ago
0.18 - 1.1
1.53K

Zoom (fixed + re-published abandoned mod)


Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.

Utilities
7 months ago
0.18 - 1.1
1.50K

Custom Map Colors


Lets you set your own colors that things will appear as on the map.

Utilities
2 years ago
0.17 - 1.1
1.49K

Tree Eraser

by No0Vad

Adds the Tree Eraser item which allows you to erase trees from the map.

Utilities
2 years ago
0.15 - 1.1
1.48K

污染净化机(Art's Giant Machine)

by aspd199

用可回收垃圾来净化污染! Recyclable waste to clean up pollution!

Utilities
2 years ago
0.16 - 1.1
1.46K

⏯️ Bottleneck_WithDrill

by Fr_Dae

A tool for locating input starved machines.

Utilities
2 years ago
0.18 - 1.1
1.46K

Schall Entity Inspector


A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.18 - 1.1
1.45K
Mining Manufacturing

Timesaver for crafting [Switchable mod]


Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Utilities
1 year, 8 months ago
0.16 - 1.1
1.44K

Module Requester


Provides tools for requesting robot installation and removal of modules from machines

Utilities
2 years ago
0.16 - 1.1
1.43K

DeepPockets


Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features

Utilities
1 year, 10 months ago
0.17 - 1.1
1.43K

Loaders snaps, works and utils

by Thaui

Provide smart auto-snap feature of loaders to belt items. https://imgur.com/a/kFdu5Y6

Utilities
2 years ago
0.18 - 1.1
1.43K

Mod_Russian_localization

by Tsygan

Перевод многих модов на Русский язык. Пишите нам о модах которые хотите видеть на Русском. Сообщить о проблеме в моде V1 - раздел [Discussion] Сообщить о проблеме в моде V2 - Discord Chennel: Russian translations

Utilities
1 year, 1 month ago
1.0 - 1.1
1.41K

Crafting Hotkeys

by figsoda

Adds hotkeys to craft items from your cursor or your quickbar.

Utilities
1 year, 8 months ago
0.17 - 1.1
1.39K

Crafting Priority


Promotes the last crafted item to the front of queue (SHIFT+P), demotes the first item to rear (SHIFT+D) or reset (SHIFT+R) the crafting queue (useful after picking up intermediate items) Be careful that your inventory doesn't explode!

Utilities
2 years ago
0.16 - 1.1
1.35K

Research Counter

by 343N

Find out how much research you have left to go!

Utilities
2 years ago
0.18 - 1.1
1.35K

CJs QualityOfLife Research 01

by CJ5Boss

No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.

Utilities
2 years ago
0.16 - 1.1
1.35K

Random utilities


Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...

Utilities
4 months ago
0.18 - 1.1
1.34K

Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

Utilities
2 years ago
0.17 - 1.1
1.29K