Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes tile-perfect screenshots at a resolution of up to 16384 x 16384! (Languages: English, Deutsch, 日本語)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nobody has something to hide in their inventories, right? For less inventory-privacy: Transparent Inventories! Simply ALT + LEFT-CLICK (default, can be configured) on any other player to open his inventory - without admin permissions. Boost productivity by sharing resources the easy way!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new centrifuge recipe that consumes U238 and either a Copper or Iron Ore to produce the other. Also allows Space Science to be converted into the five other core packs, Military is left out. Great for Danger0us maps where you are overloaded with one ore, or are going old school and just want to lauch rockets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.