Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds two new, faster cars with new controls to offer a viable alternative to PAX trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
A pipe to void fluids. Redesigned from Rseding91's mod for factorio version 0.17.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.
Mods introducing new content into the game.
You have different Electric Mining Drill for each resource, like a filter. All modded resources included.
Mods introducing new content into the game.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Adds the Smog planet to Warptorio. Now high pollution makes gray smog; good UPS optimization.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Adds the Factory planet to Planetorio. Contains an internal copy of WhistleStopFactories 0.3.0
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range.
Mods introducing new content into the game.
Provides research to unlock a mid-tier turret with better resistance against advanced enemies and better ammo loading with larger magazines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a cave system to the game that contains the resources instead of the normal surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.