Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

BetterFlasks


Replaces science icons with new hi-res and mipmapped versions based on FFF-275. With support for Pyanodons and Bobs Mods.

3 years ago
0.17 - 0.18
10

Invincible Trains

by z-em

Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.

Content
2 years ago
0.16 - 1.0
10
Cheats

Slightly Longer Pipes


Slightly longer underground pipes so they can reach under a reactor.

Content
3 years ago
0.15 - 0.18
10
Logistics

Expanded Robot Technology Revised


Adds in configurable Worker Robot capacity research.

Content
3 years ago
0.18 - 1.0
10
Logistic network
Content
3 years ago
0.15 - 1.00
10
Power

Mega resources


Adds expensive post-rocket late-game researches to unlock express unloading, unlimited mining, oil production and large energy source. To keep the game somewhat fair-ish, the items themselves are also extremely expensive, somewhere between half to same resources as it would take for equivalent setup.

Content
2 years ago
1.0
10
Mining

Configurable Fuel


Allows configuration of acceleration and max speed of fuels.

Content
3 years ago
0.16 - 0.18
10
Transportation

More Cargo Wagon Space


This mod increase cargo wago inventory size

Content
2 years ago
1.0
10
Trains

No Fluids to Mine Uranium


You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.

Content
3 years ago
0.16 - 0.18
10
Mining

AngelBob with qol Modpack (Skelich)


Contains dependencies of Angel and Bob mods and some QoL mods. This mod merely pulls in dependencies for darklich14 and sketti's A&B run PLEASE NOTE: if you want biters, read the Biter Spawner Size slider carefully. It requires being 600% to enable biters. This is no joke! It's in the mod tooltip! Also, apparently pollution and evolution are disabled by default as well. These are all parts of the game and should be enabled for the full experience!

Mod packs
2 years ago
1.0
10

Lightssensor

by Eideard

Adds a new entity for detecting light

Content
3 years ago
0.16 - 0.18
10
Circuit network

Unstoppable by Cliffs Force

by DemonX3

Nature thinks some mere cliffs can stop progress? Not on my watch. I will destroy every single cliff with my bare hands if I need to.

2 years ago
1.0
10

GhostBuster


Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.

Content
3 years ago
0.16 - 0.18
10
Blueprints

Sonic Screwdriver

by steinio

Changes the repair pack to a sonic screwdriver.

Tweaks
2 years ago
0.16 - 1.0
10

Stainless Steel Wagon

by FlyHigh

A Stainless Steel wagon with doubled capacity.

Content
3 years ago
0.17 - 0.18
10
Transportation

No Starter Items

by FI

Removes all items in player's inventory, when creating or first-time joining a world

Tweaks
2 years ago
0.17 - 1.0
10

Crazy's Double Electric Furnaces


Adds higher tier versions of the eletric furnaces using double smelting

Content
3 years ago
0.17 - 0.18
10
Manufacturing

Adamo Catalogue

by ElAdamo

Bringing order to chaos.

Utilities
2 years ago
0.17 - 1.0
10

LED arithmetic combinator


LED arithmetic combinator with LED lamp and arithmitic combinator

Content
3 years ago
0.17 - 0.18
10
Circuit network

Higher Player Pickup Range


Extends the players item/loot pickup range.

Utilities
3 years ago
1.0
10