Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Here's a quick modpack I threw together of the mods that Ben (Mr Glover on Discord/Twitter) said were being used Martin's recent stream(s) via a Discord post. This is my first ever modpack so my apologies in advance for whatever I manage to screw up. This modpack does not include Space Exploration HR Graphics as it is depreciated
Collections of mods with tweaks to make them work together.
Adds supersonic train fuel as allowed fuel to cargo ships and airplanes, for major speed/acceleration improvements.
Mods introducing new content into the game.
Mods introducing new content into the game.
ΠΡΠ±ΠΈΡΠ΅Π»ΡΡΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds 5 new balanced tiers of Storage Tanks to the game. The largest Storage Tank can hold 800.000L. Big thanks to Tyarns & Optera for inspiration. This mod fixes the incorrect sprite size in normal sprite resolution
Mods introducing new content into the game.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 2x2, 3x3, and 4x4 version for all vanilla chests. They each have x8, x27, and x64 storage.
Mods introducing new content into the game.
Ore can convertet into Rich Stone and than into another Ore. Works with Vanilla, Bob, Angel's, MadClown, 5Dim Ores.
Adds a Passive Provider Depot to the Transport Drones mod.
Mods introducing new content into the game.
Compatibility patch for Space Exploration. Allows Mining Drones (by Klonan https://mods.factorio.com/mod/Mining_Drones) to be built in space
Small changes concerning balance, gameplay, or graphics.
You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance
Mods introducing new content into the game.