Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Rotate fluid inputs and outputs of buildings (fork for Space Exploration + Krastorio2 compatibility)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Flatter, cleaner and more advanced beacons. Add more modules, use productivity, drive over beacons, and use the old low res textures. Change and customise whatever you like about the beacon.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds rotatable very long warehouses (chests) aimed at train stations to the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A multipurpose aerial transport. In other words: a flying truck. With AAI, will refuel/rearm nearby AAI units. Comes in 4 versions: Hauler, Bomber, Special Operations and Gunship
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
Updated to Factorio 2.0 (Space Age) - A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Everything is done instantly using little electrical energy. 没有制作时间
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the player to landfill water only close to shoreline. Based on mod Landfill plus by Prehistoric. Thus you cannot landfill whole oceans.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Scenarios, maps, and puzzles.
Part of the Stellar Horizons modpack. Includes optionals mods but that are great for the modpack.
Collections of mods with tweaks to make them work together.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
Everything you need in one mod. Squeak Through, Far Reach, Faster Manual Crafting, Productivity Limits, Even Distribution, Stack Size... and the list continues to grow! If you have a specific feature in mind, just ask. Everything can be enabled/disabled and tuned for the best experience with your own settings. No more downloading individual mods. Everything in one place, and always updated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.